The Votes Are In…

A recent PPP poll says:

… 8% of North Carolina voters, including 13% of Republicans, think being gay should be a felony.

Fuck you, North Carolina

 

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The Adventure Game is Dead

Myst

Colossal Cave--I mean, Myst Island... as if it mattered.

I’ve been revisiting adventure games. Their kind of make-believe doesn’t work for me any more. Never mind that this old software doesn’t seem to work so well in the world of wide screens and “HD” graphics. Myst V, which I bought from GoG (Good old Games) runs about as well as expected: in a virtual environment, pretty clunky. I haven’t experimented with lower graphics standards because, frankly, I’d rather have it look good and run clunky than look clunky and run smoothly. Some of the older games (Like Myst III) can’t handle high resolution screens worth a damn.

I perform this re-enactment ritual from time to time; it’s getting less and less satisfying. I remember not so many years ago being awed by these games, loving the immersive experience, especially Myst III and IV. [Never mind Uru; that was a failure out of the box.]  The memory of how much I loved them, how I lingered in those worlds, is as clear as it is puzzling. Is my need to be transported so much less now, or am I just losing my edge?

The stories themselves are… shall we say, not very engaging. The imagined worlds are good as far as they go, but they don’t go nearly far enough. There is way, way too much telling. Very little happens. They’re at their best when everything is completely mysterious. There never seems to be enough of it… and the whole “puzzle solving” thing interferes. I spend entirely too much time running up stairs and back down again; pointless activity: bring the floor up, take it down again, bring it up again, uncover the secret door, find the (completely useless and incoherent) diary, touch the magic book, run the endless busy gauntlet. It becomes exasperating much more quickly, now that I’m older. Over-designed to a fault. We haven’t budged from Colossal Cave; we’ve just upgraded our graphics. The intervening decades have taught the designers nothing about telling stories. It seems like the hoped-for synergy of artists, writers, and game designers never materialized. The story is nothing more than a thin framework for supporting intricate puzzles I could never solve on my own. It provides an excuse for them, but not a motivation for them.

I guess it seemed like a good idea at the time.

Alongcame the notion of “interactive fiction,” getting me thinking that the puzzle-solving nonsense I thought of as the price of admission would be supplanted by real stories. But the writers never came forward, did they? It’s because the writers knew something that the game-designers didn’t… and still don’t know.

Fiction is a matrix of possibility, not a bag. Everything is connected by cause and effect. You can’t make anything open ended without fatally weakening the story.  These games are collections of puzzles, and not “interactive fiction.” Choices have no consequences, not that matter anyway. You only choose in which order to solve the puzzles.

“Choose your own adventure” stories ultimately don’t work because stories don’t work like that. A story works, from the reader’s perspective, because it follows its own logic—it has to work that way. Characters behave the way they do out of their nature—it does matter what they do, and it’s important that they make their own decisions. It’s a kind of inversion of roles for the reader to take over the character’s decision functions, in the name of “interactivity.”

Ultimately, the reason adventure games did not fulfill the promise of early masterpieces like Myst is because they fail as fiction.

For all intents and purposes, in this time of Skyrim, of World of Warcraft, of Diabolo III, the adventure game is dead.

RIP, Colossal Cave. I knew thee well.

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Meditation on 62 years

I’m 62 today. Here’s what I’ve come up with.

 
When we die

The photo is from the Vista infrared telescope. Info on the web about the telescope and the picture can be found here.

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deadmau5 regnat

http://hdw.eweb4.com/out/139027.html

 

I walked into the club. I was assaulted by the smoke, the flashing lights, the gyrating people. Below the pounding beat was a human silence, the coffee-pot ticking of electronic percussion. The woman I was looking for wasn’t there, but the men who were in their way “looking” for me nearly succeeded in their quest. I was able to disguise my thoughts using beat-hiding. Dance music exists to provide a place where the over-exposed can go and let the beat protect their thoughts from being detected. So I moved with it, and they didn’t find me. It must have been frustrating for them.

Out on the street I didn’t linger. Betty was there in her cat suit. I would have fucked her then and there but she gave me a warning look. I smiled. They were just leaving the club when we boosted high above the city. Even from this distance I could read their frustration.

That’s when my ship went south. I thought briefly about saying my prayers, but there was no telling how annoyed at me the gods would be. Especially after our last breakup. Then Betty pulled the eject and that argument was officially over. I grabbed her and we went into the ocean. Lucky for us there was a ship waiting to fish us out of the water.

“That was close, Doc.”

It was Steve. It’s always Steve, isn’t it?

“Only if you don’t believe in the plan, my boy. So we’re expected?”

Steve nodded sagely and, changed into fluffy robes, we were ushered into the inner sanctum.

I had to catch my breath. I’d never seen the Aliens, and by all accounts they were something else to behold, but I wasn’t prepared for the colors. There were three of them—one blue, one yellow, one green. They were dancing to some inner music of their own. Betty and I joined in. For a while that was enough.

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Remembering Kurt Vonnegut

Kurt Vonnegut died 5 years ago today. A selection of his bon mots.

True terror is to wake up one morning and discover that your high school class is running the country.

I really wonder what gives us the right to wreck this poor planet of ours.

Laughter and tears are both responses to frustration and exhaustion. I myself prefer to laugh, since there is less cleaning up to do afterward.

Human beings are chimpanzees who get crazy drunk on power. By saying that our leaders are power-drunk chimpanzees, am I in danger of wrecking the morale of our soldiers fighting and dying in the Middle East? Their morale, like so many bodies, is already shot to pieces. They are being treated, as I never was, like toys a rich kid got for Christmas.

Those who believe in telekinetics, raise my hand.

1492. As children we were taught to memorize this year with pride and joy as the year people began living full and imaginative lives on the continent of North America. Actually, people had been living full and imaginative lives on the continent of North America for hundreds of years before that. 1492 was simply the year sea pirates began to rob, cheat, and kill them.

Let us devote to unselfishness the frenzy we once gave gold and underpants.

Another flaw in the human character is that everybody wants to build and nobody wants to do maintenance.

Son—they say there isn’t any royalty in this country, but do you want me to tell you how to be king of the United States of America? Just fall through the hole in a privy and come out smelling like a rose.

I tell you, we are here on Earth to fart around, and don’t let anybody tell you different.

For more, go here.

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